I've been working in game development for over 13 years, with recent projects in the role of
art director and team lead. I focus on building clear visual styles, managing art teams, and
ensuring consistent 2D quality for mobile and MMO games. Comfortable working across
different styles - from casual to stylized midcore. I enjoy solving visual tasks alongside
designers and developers, mentoring artists, and keeping workflows clear and efficient
Contact`s:
E-mail: bazilioslep@gmail.com
Telegram: @bazilioslep
• Co-founded and lead the visual direction of an independent
game studio
• Oversee development of a flagship project — a stylized
tactical RPG in a cyberpunk world with anthropomorphic animal
characters (under NDA)
• Define artistic style, lore, and character system
• Manage a cross-disciplinary team (2D, 3D, UI/UX, animation)
and creative pipelines
• Develop pitch decks and visual materials for investors
• Contribute to gameplay design, narrative, and social features
• Directing visual style and production for mobile MMO RPG
project
• Managing a cross-functional team of artists, designers, and
developers
• Creating visual concepts, characters, environments, and UI/
UX
• Collaborating with game designers and producers to align
visuals with game mechanics
• Maintaining high quality standards and documentation
pipelines
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Participation in the formation of the art style of the projects;
Interaction with other art teams and game design department;
Art quality control on the projects;
Documentation preparation regarding art on projects;
Was a head of a team of 12+ specialists.
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Participation in the formation of the art style of the project;
Interaction with other art teams and game design department;
Art quality control on the project;
Documentation preparation regarding art on projects;
Was a head of a team of 12+ specialists.
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Interaction with other art teams and game design department.
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Interaction with other art teams and game design department.
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Participation in the formation of the art style of the project;
Interaction with other art teams and game design department;
Art quality control on the project;
Documentation preparation regarding art on projects;
Was a head of a team of 12 specialists.
Creating concept art that drives the artistic goals and vision through all phases of the game development cycle from pre-production through final product release;
Working with the Art Director and Lead Artist to conceptualise a deep and meaningful world vision;
Close interaction with the team in tracking and maintaining tickets throughout the Sprint.
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Interaction with other art teams and game design department.
Creation of graphics for computer games (background images, characters);
Highly detailed graphics;
Interaction with game designers, programmers;
Game Interface Development.
Creation of graphics for mobile games: illustrations, characters, environments, interfaces;
Following the given style;
Creation of visual concepts of in-game events;
Interaction with other art teams and game design department.